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Designing Visual Metaphors for an Educational Game for Parallel Programming., , , , , , , , , and . CHI Extended Abstracts, page 2818-2824. ACM, (2017)Automated Narrative Information Extraction Using Non-Linear Pipelines.. IJCAI, page 4036-4037. IJCAI/AAAI Press, (2016)Little Newton: an educational physics game., , , , , and . CHI PLAY, page 351-354. ACM, (2014)Towards balancing learner autonomy and pedagogical process in educational games., , , , , and . CHI PLAY, page 455-456. ACM, (2014)Exploring Player Trace Segmentation for Dynamic Play Style Prediction., , and . AIIDE, page 93-99. AAAI Press, (2015)Graph grammar-based controllable generation of puzzles for a learning game about parallel programming., , and . FDG, page 7:1-7:10. ACM, (2017)Towards Automatically Extracting Story Graphs from Natural Language Stories., , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Towards End-to-End Natural Language Story Generation Systems., , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Toward Character Role Assignment for Natural Language Stories., , and . Intelligent Narrative Technologies, volume WS-13-21 of AAAI Technical Report, AAAI, (2013)Natural Language Generation through Case-Based Text Modification., and . ICCBR, volume 7466 of Lecture Notes in Computer Science, page 443-457. Springer, (2012)