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Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only).

, , , , , , , , , and . SIGCSE, page 1077. ACM, (2018)

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The SAM Algorithm for Analogy-Based Story Generation., and . AIIDE, The AAAI Press, (2011)Story and Text Generation through Computational Analogy in the Riu System., and . AIIDE, The AAAI Press, (2010)Towards Analogy-Based Story Generation., and . ICCC, page 75-84. computationalcreativity.net, (2010)Reports on the 2012 AIIDE Workshops., , , , , , and . AI Magazine, 34 (1): 90-92 (2013)Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study., , and . CHI PLAY, page 115-120. ACM, (2014)Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression., and . CHI PLAY (Companion), page 247-252. ACM, (2019)The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface., , and . CHI, page 47. ACM, (2019)Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism., and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 313-316. Springer, (2011)On the Role of Domain Knowledge in Analogy-Based Story Generation., and . IJCAI, page 1717-1722. IJCAI/AAAI, (2011)Programming in game space: how to represent parallel programming concepts in an educational game., , , , , , , and . FDG, page 4:1-4:10. ACM, (2019)