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Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only).

, , , , , , , , , and . SIGCSE, page 1077. ACM, (2018)

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An argumentation framework for learning, information exchange, and joint-deliberation in multi-agent systems., and . Multiagent and Grid Systems, 7 (2-3): 95-108 (2011)Speeding up operations on feature terms using constraint programming and variable symmetry., and . Artif. Intell., (2015)A defeasible reasoning model of inductive concept learning from examples and communication., , , and . Artif. Intell., (2012)On-Line Case-Based Plan Adaptation for Real-Time Strategy Games., , and . AAAI, page 702-707. AAAI Press, (2008)PSMAGE: Balanced map generation for StarCraft., and . CIG, page 1-8. IEEE, (2013)Special Track on Case-Based Reasoning., and . FLAIRS Conference, AAAI Press, (2013)Tracing Player Knowledge in a Parallel Programming Educational Game., , , , , and . CoRR, (2019)Refinement operators for directed labeled graphs with applications to instance-based learning., and . Knowl.-Based Syst., (2018)Arguments and Counterexamples in Case-Based Joint Deliberation., and . ArgMAS, volume 4766 of Lecture Notes in Computer Science, page 36-53. Springer, (2006)Amalgam-Based Reuse for Multiagent Case-Based Reasoning., , and . ICCBR, volume 6880 of Lecture Notes in Computer Science, page 122-136. Springer, (2011)