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Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT.

, , , , , , , and . VR, page 303. IEEE Computer Society, (2003)

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Investigating voice quality as a speaker-independent indicator of depression and PTSD., , , and . INTERSPEECH, page 847-851. ISCA, (2013)Prediction of strategy and outcome as negotiation unfolds by using basic verbal and behavioral features., , , , , , and . INTERSPEECH, page 1458-1461. ISCA, (2013)GOAALLL!: Using sentiment in the World Cup to explore theories of emotion., , , , , and . ACII, page 898-903. IEEE Computer Society, (2015)People show envy, not guilt, when making decisions with machines., and . ACII, page 315-321. IEEE Computer Society, (2015)Saying YES! The cross-cultural complexities of favors and trust in human-agent negotiation., , , and . ACII, page 194-200. IEEE Computer Society, (2015)Employing a Critical Lens on Instructor Perceptions of Learning Games: Introduction to a Method., and . IJVPLE, 4 (3): 1-17 (2013)Exploring users' social responses to computer counseling interviewers' behavior., and . Computers in Human Behavior, (2014)"It doesn't matter what you are!" Explaining social effects of agents and avatars., , , and . Computers in Human Behavior, 26 (6): 1641-1650 (2010)Automatic audiovisual behavior descriptors for psychological disorder analysis., , , , , , , and . Image Vision Comput., 32 (10): 648-658 (2014)Virtual Humans in the Mission Rehearsal Exercise System., , , , , and . KI, 17 (4): 5- (2003)