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Prediction of strategy and outcome as negotiation unfolds by using basic verbal and behavioral features.

, , , , , , and . INTERSPEECH, page 1458-1461. ISCA, (2013)

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A Cultural Decision-Making Model for Negotiation based on Inverse Reinforcement Learning., , and . CogSci, cognitivesciencesociety.org, (2012)Creating Conversational Characters Using Question Generation Tools., , , , , , , and . D&D, 3 (2): 125-146 (2012)Toward Scalable Neural Dialogue State Tracking Model., and . CoRR, (2018)Automatic Interpretation of Negotiators' Affect and Involvement Based on Their Non-verbal Behavior., and . HCI (1), volume 9169 of Lecture Notes in Computer Science, page 520-529. Springer, (2015)Prediction of strategy and outcome as negotiation unfolds by using basic verbal and behavioral features., , , , , , and . INTERSPEECH, page 1458-1461. ISCA, (2013)Multi-device digital assistance., , , , , , , and . Commun. ACM, 62 (10): 28-31 (2019)Augmenting Conversational Characters with Generated Question-Answer Pairs., , , and . AAAI Fall Symposium: Question Generation, volume FS-11-04 of AAAI Technical Report, AAAI, (2011)A Cross-Cultural Study of Playing Simple Economic Games Online with Humans and Virtual Humans., and . HCI (2), volume 8005 of Lecture Notes in Computer Science, page 266-275. Springer, (2013)Cultural Differences in Playing Repeated Ultimatum Game Online with Virtual Humans., and . HICSS, page 1213-1220. IEEE Computer Society, (2014)Generative Models of Cultural Decision Making for Virtual Agents Based on User's Reported Values., and . IVA, volume 8637 of Lecture Notes in Computer Science, page 310-315. Springer, (2014)