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Prediction of strategy and outcome as negotiation unfolds by using basic verbal and behavioral features.

, , , , , , and . INTERSPEECH, page 1458-1461. ISCA, (2013)

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Communicative Action in Humans and Machines.. AI Magazine, 19 (2): 125 (1998)Toward Virtual Humans., , , , , , and . AI Magazine, 27 (2): 96-108 (2006)The More the Merrier: Multi-Party Negotiation with Virtual Humans., , , , , and . AAAI, page 1970-1971. AAAI Press, (2007)A model for incremental grounding in spoken dialogue systems., , , and . J. Multimodal User Interfaces, 8 (1): 61-73 (2014)A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews., , , , , , , , , and 4 other author(s). ACII, page 787-789. IEEE Computer Society, (2015)Evaluation of an Integrated Authoring Tool for Building Advanced Question-Answering Characters., , , and . INTERSPEECH, page 1289-1292. ISCA, (2011)Toward a New Generation of Virtual Humans for Interactive Experiences., , , , , and . IEEE Intelligent Systems, 17 (4): 32-38 (2002)How to talk to a hologram., , , , , and . IUI, page 360-362. ACM, (2006)Improving question-answering with linking dialogues., , and . IUI, page 369-371. ACM, (2006)The Niki and Julie Corpus: Collaborative Multimodal Dialogues between Humans, Robots, and Virtual Agents., , , , , , , and . LREC, European Language Resources Association (ELRA), (2018)