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A Framework for Data-driven Progressive Mesh Compression., , and . GRAPP, page 5-12. INSTICC Press, (2010)3D Interaction Techniques for Bimanual Haptics in Virtual Environments., , , and . Multi-finger Haptic Interaction, Springer, (2013)Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback., , , , and . 3DUI, page 19-26. IEEE Computer Society, (2010)Six Degrees-of-Freedom Haptic Interaction with Fluids., , , and . IEEE Trans. Vis. Comput. Graph., 17 (11): 1714-1727 (2011)Optimization-Based Wearable Tactile Rendering., , , , , , , and . IEEE Trans. Haptics, 10 (2): 254-264 (2017)Multi-scale simulation of nonlinear thin-shell sound with wave turbulence., , , , and . ACM Trans. Graph., 37 (4): 110:1-110:14 (2018)Efficient simulation of knitted cloth using persistent contacts., , and . Symposium on Computer Animation, page 55-61. ACM, (2015)Multimodal Feedback and Interaction Techniques for Physically Based and Large Virtual Environments. (Retour Multimodal et Techniques d'Interaction pour des Environnements Virtuels Basés Physique et Larges).. INSA de Rennes, France, (2011)Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces., , , , , and . IEEE Trans. Vis. Comput. Graph., 18 (4): 546-554 (2012)Yarn-Level Cloth Simulation with Sliding Persistent Contacts., , and . IEEE Trans. Vis. Comput. Graph., 23 (2): 1152-1162 (2017)