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Six Degrees-of-Freedom Haptic Interaction with Fluids.

, , , and . IEEE Trans. Vis. Comput. Graph., 17 (11): 1714-1727 (2011)

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Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications., , , , and . Comput. Graph. Forum, 29 (6): 1830-1841 (2010)Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments., , , and . VR, page 47-50. IEEE Computer Society, (2008)Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?, , , and . VR, page 131-134. IEEE Computer Society, (2009)Depth-of-field blur effects for first-person navigation in virtual environments., , , and . VRST, page 203-206. ACM, (2007)The Virtual Crepe Factory: 6DoF haptic interaction with fluids., , , and . SIGGRAPH Emerging Technologies, page 17. ACM, (2011)Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments., , , and . IEEE Computer Graphics and Applications, 28 (6): 47-55 (2008)Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments., , , , , and . IEEE Trans. Vis. Comput. Graph., 18 (3): 356-368 (2012)Six Degrees-of-Freedom Haptic Interaction with Fluids., , , and . IEEE Trans. Vis. Comput. Graph., 17 (11): 1714-1727 (2011)A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments., , , , , and . VRST, page 191-198. ACM, (2010)Gaze behavior and visual attention model when turning in virtual environments., , , and . VRST, page 43-50. ACM, (2009)