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Multi-scale simulation of nonlinear thin-shell sound with wave turbulence.

, , , , and . ACM Trans. Graph., 37 (4): 110:1-110:14 (2018)

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3D Interaction Techniques for Bimanual Haptics in Virtual Environments., , , and . Multi-finger Haptic Interaction, Springer, (2013)A Framework for Data-driven Progressive Mesh Compression., , and . GRAPP, page 5-12. INSTICC Press, (2010)Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback., , , , and . 3DUI, page 19-26. IEEE Computer Society, (2010)Six Degrees-of-Freedom Haptic Interaction with Fluids., , , and . IEEE Trans. Vis. Comput. Graph., 17 (11): 1714-1727 (2011)Multi-scale simulation of nonlinear thin-shell sound with wave turbulence., , , , and . ACM Trans. Graph., 37 (4): 110:1-110:14 (2018)Optimization-Based Wearable Tactile Rendering., , , , , , , and . IEEE Trans. Haptics, 10 (2): 254-264 (2017)Efficient simulation of knitted cloth using persistent contacts., , and . Symposium on Computer Animation, page 55-61. ACM, (2015)Multimodal Feedback and Interaction Techniques for Physically Based and Large Virtual Environments. (Retour Multimodal et Techniques d'Interaction pour des Environnements Virtuels Basés Physique et Larges).. INSA de Rennes, France, (2011)Yarn-Level Cloth Simulation with Sliding Persistent Contacts., , and . IEEE Trans. Vis. Comput. Graph., 23 (2): 1152-1162 (2017)Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces., , , , , and . IEEE Trans. Vis. Comput. Graph., 18 (4): 546-554 (2012)