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Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces.

, , , , , and . IEEE Trans. Vis. Comput. Graph., 18 (4): 546-554 (2012)

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Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds., , , and . Virtual Reality, 17 (1): 17-28 (2013)Design and evaluation of Binaural auditory rendering for CAVEs., , , , , , and . VR, page 73-74. IEEE Computer Society, (2014)Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications., , , , and . Comput. Graph. Forum, 29 (6): 1830-1841 (2010)Vibrotactile Rendering of Splashing Fluids., , , and . IEEE Trans. Haptics, 6 (1): 117-122 (2013)SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments., , and . 3DUI, page 69-72. IEEE Computer Society, (2006)Navigating in virtual environments with 360° omnidirectional rendering., , , and . 3DUI, page 95-98. IEEE Computer Society, (2013)Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach., , , and . Presence, 25 (1): 17-32 (2016)A Survey on Bimanual Haptic Interaction., , and . IEEE Trans. Haptics, 7 (3): 285-300 (2014)A Kinesthetic Washout Filter for Force-Feedback Rendering., , , , , and . IEEE Trans. Haptics, 8 (1): 114-118 (2015)MoSART: Mobile Spatial Augmented Reality for 3D Interaction With Tangible Objects., , , and . Front. Robotics and AI, (2018)