Visualization in virtual 3D environments can provide a natural way for users to explore data. Often, arm and short head movements are required for interaction in augmented reality, which can be tiring and strenuous though. In an effort toward more user-friendly interaction, we developed a prototype that allows users to manipulate virtual objects using a combination of eye gaze and an external clicker device. Using this prototype, we performed a user study comparing four different input methods of which head gaze plus clicker was preferred by most participants.
Beschreibung
Eye vs. Head: Comparing Gaze Methods for Interaction in Augmented Reality
%0 Conference Paper
%1 10.1145/3379156.3391829
%A Pathmanathan, Nelusa
%A Becher, Michael
%A Rodrigues, Nils
%A Reina, Guido
%A Ertl, Thomas
%A Weiskopf, Daniel
%A Sedlmair, Michael
%B Proceedings of the Symposium on Eye Tracking Research & Applications (ETRA)
%D 2020
%I ACM
%K 2020 A08 B01 from:leonkokkoliadis sfbtrr161 visus visus:becherml visus:ertl visus:reinago visus:rodrigns visus:sedlmaml visus:weiskopf
%P 50:1-50:5
%R 10.1145/3379156.3391829
%T Eye vs. Head: Comparing Gaze Methods for Interaction in Augmented Reality
%U https://doi.org/10.1145/3379156.3391829
%X Visualization in virtual 3D environments can provide a natural way for users to explore data. Often, arm and short head movements are required for interaction in augmented reality, which can be tiring and strenuous though. In an effort toward more user-friendly interaction, we developed a prototype that allows users to manipulate virtual objects using a combination of eye gaze and an external clicker device. Using this prototype, we performed a user study comparing four different input methods of which head gaze plus clicker was preferred by most participants.
%@ 9781450371346
@inproceedings{10.1145/3379156.3391829,
abstract = {Visualization in virtual 3D environments can provide a natural way for users to explore data. Often, arm and short head movements are required for interaction in augmented reality, which can be tiring and strenuous though. In an effort toward more user-friendly interaction, we developed a prototype that allows users to manipulate virtual objects using a combination of eye gaze and an external clicker device. Using this prototype, we performed a user study comparing four different input methods of which head gaze plus clicker was preferred by most participants.},
added-at = {2020-10-09T12:31:45.000+0200},
articleno = {50},
author = {Pathmanathan, Nelusa and Becher, Michael and Rodrigues, Nils and Reina, Guido and Ertl, Thomas and Weiskopf, Daniel and Sedlmair, Michael},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/294354c5eb16689e0aca726b47ccb9768/mueller},
booktitle = {Proceedings of the Symposium on Eye Tracking Research & Applications (ETRA)},
description = {Eye vs. Head: Comparing Gaze Methods for Interaction in Augmented Reality},
doi = {10.1145/3379156.3391829},
interhash = {c09d946e7d2aef2fb1f4d8b6db8d0917},
intrahash = {94354c5eb16689e0aca726b47ccb9768},
isbn = {9781450371346},
keywords = {2020 A08 B01 from:leonkokkoliadis sfbtrr161 visus visus:becherml visus:ertl visus:reinago visus:rodrigns visus:sedlmaml visus:weiskopf},
location = {Stuttgart, Germany},
numpages = {5},
pages = {50:1-50:5},
publisher = {ACM},
timestamp = {2020-10-09T10:31:45.000+0200},
title = {Eye vs. Head: Comparing Gaze Methods for Interaction in Augmented Reality},
url = {https://doi.org/10.1145/3379156.3391829},
year = 2020
}