We introduce a system capable of generating interactive Augmented Reality guitar tutorials by parsing common digital guitar tablature and by capturing the performance of an expert using a multi-camera array. Instructions are presented to the user in an Augmented Reality application using either an abstract visualization, a 3D virtual hand, or a 3D video. To support individual users at different skill levels the system provides full control of the playback of a tutorial, including its speed and looping behavior, while delivering live feedback on the user’s performance.
%0 Conference Paper
%1 skreinig2022generating
%A Skreinig, Lucchas Ribeiro
%A Stanescu, Ana
%A Mori, Shohei
%A Heyen, Frank
%A Mohr, Peter
%A Sedlmair, Michael
%A Schmalstieg, Dieter
%A Kalkofen, Denis
%B 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
%D 2022
%I IEEE
%K 2022 exc2027 pn7 visus visus:heyenfk visus:sedlmaml
%P 395-401
%R 10.1109/VRW55335.2022.0008
%T AR Hero: Generating Interactive Augmented Reality Guitar Tutorials
%U https://ieeexplore.ieee.org/document/9757565
%X We introduce a system capable of generating interactive Augmented Reality guitar tutorials by parsing common digital guitar tablature and by capturing the performance of an expert using a multi-camera array. Instructions are presented to the user in an Augmented Reality application using either an abstract visualization, a 3D virtual hand, or a 3D video. To support individual users at different skill levels the system provides full control of the playback of a tutorial, including its speed and looping behavior, while delivering live feedback on the user’s performance.
@inproceedings{skreinig2022generating,
abstract = {We introduce a system capable of generating interactive Augmented Reality guitar tutorials by parsing common digital guitar tablature and by capturing the performance of an expert using a multi-camera array. Instructions are presented to the user in an Augmented Reality application using either an abstract visualization, a 3D virtual hand, or a 3D video. To support individual users at different skill levels the system provides full control of the playback of a tutorial, including its speed and looping behavior, while delivering live feedback on the user’s performance.},
added-at = {2023-09-13T11:53:21.000+0200},
author = {Skreinig, Lucchas Ribeiro and Stanescu, Ana and Mori, Shohei and Heyen, Frank and Mohr, Peter and Sedlmair, Michael and Schmalstieg, Dieter and Kalkofen, Denis},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/2c9efd9e4eddc4db6dc9aaf808b170f2a/christinawarren},
booktitle = {2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
doi = {10.1109/VRW55335.2022.0008},
interhash = {642477c3aabc971a9d5db8bf800f1fc8},
intrahash = {c9efd9e4eddc4db6dc9aaf808b170f2a},
keywords = {2022 exc2027 pn7 visus visus:heyenfk visus:sedlmaml},
pages = {395-401},
publisher = {IEEE},
timestamp = {2023-09-13T11:53:21.000+0200},
title = {AR Hero: Generating Interactive Augmented Reality Guitar Tutorials},
url = {https://ieeexplore.ieee.org/document/9757565},
year = 2022
}