V. Schwind, P. Knierim, L. Chuang, und N. Henze. Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Seite 507-515. ACM, (2017)
N. Marniok, O. Johannsen, und B. Goldluecke. Volume 10496 von Lecture Notes in Computer Science, Seite 401-412. Springer International Publishing, (2017)
T. Dingler, A. Schmidt, und T. Machulla. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), 1 (3):
47:1-47:15(2017)
S. Egger-Lampl, J. Redi, T. Hossfeld, M. Hirth, S. Möller, B. Naderi, C. Keimel, und D. Saupe. Volume Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments. Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22 – 27, 2015, Revised Contributions von Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments, Seite 154 - 190. Springer International Publishing, (2017)
U. Gadiraju, S. Möller, M. Nöllenburg, D. Saupe, S. Egger-Lamperl, D. Archambault, und B. Fisher. Volume Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments. Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22 – 27, 2015, Revised Contributions von Information Systems and Applications, incl. Internet/Web, and HCI, Seite 6-26. Springer International Publishing, (2017)
X. Zhang, Y. Sugano, und A. Bulling. Proceedings of the ACM Symposium on User Interface Software and Technology (UIST), Seite 193-203. (2017)best paper honourable mention award.
V. Schwind, K. Wolf, und N. Henze. Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, Seite 95-113. Springer International Publishing, (2017)