V. Schwind, P. Knierim, L. Chuang, und N. Henze. Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Seite 507-515. ACM, (2017)
V. Schwind, K. Wolf, und N. Henze. Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, Seite 95-113. Springer International Publishing, (2017)
C. Schätzle, M. Hund, F. Dennig, M. Butt, und D. Keim. Proceedings of the NoDaLiDa 2017 Workshop Processing Historical Language, Seite 32-39. Linköping University Electronic Press, (2017)
M. Spicker, F. Hahn, T. Lindemeier, D. Saupe, und O. Deussen. Proceedings of the Symposium on Non-Photorealistic Animation and Rendering (NPAR), July 2017, Seite 1-10. Association for Computing Machinery, (2017)
M. Stoll, D. Maurer, und A. Bruhn. Energy Minimization Methods in Computer Vision and Pattern Recognition. EMMCVPR 2017. Lecture Notes in Computer Science, 10746, Seite 79-92. Springer International Publishing, (2017)