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Effectiveness of Game-Based Learning: Influence of Cognitive Style., , , , and . WSKS (2), volume 49 of Communications in Computer and Information Science, page 87-96. Springer, (2009)Using data mining on student behavior and cognitive style data for improving e-learning systems: a case study., , , and . Int. J. Comput. Intell. Syst., 5 (3): 597-610 (2012)A Tool to Aid Institutions Recognize Their Employees Competences Acquired by Informal Learning., , , , , , , , , and 12 other author(s). EC-TEL, volume 8095 of Lecture Notes in Computer Science, page 552-555. Springer, (2013)Educational Games and IT Professionals: Perspectives from the Field., , and . IJHCITP, 3 (4): 25-38 (2012)Learning object repurposing for various multimedia platforms., , and . Multimedia Tools Appl., 63 (3): 927-946 (2013)Modelling Knowledge and Game Based Learning: Model Driven Approach., , and . J. UCS, 17 (9): 1241-1260 (2011)Informal learning recognition through a cloud ecosystem., , , , and . Future Generation Comp. Syst., (2014)Enhancing informal learning recognition through TRAILER project., , , , , , , , , and 11 other author(s). WEILER@EC-TEL, volume 1039 of CEUR Workshop Proceedings, page 21-30. CEUR-WS.org, (2013)Mobile educational game: adventure anywhere., , , and . Mobile HCI, ACM, (2009)Semantic technologies on the mission: Preventing corruption in public procurement., , , , and . Computers in Industry, 65 (5): 878-890 (2014)