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Effectiveness of Game-Based Learning: Influence of Cognitive Style., , , , and . WSKS (2), volume 49 of Communications in Computer and Information Science, page 87-96. Springer, (2009)The Artists who Forged Themselves: Detecting Creativity in Art., and . CoRR, (2015)Fractality and self-organization in the orthodox iconography., and . Complexity, 21 (S1): 55-68 (2016)Using data mining on student behavior and cognitive style data for improving e-learning systems: a case study., , , and . Int. J. Comput. Intell. Syst., 5 (3): 597-610 (2012)A Tool to Aid Institutions Recognize Their Employees Competences Acquired by Informal Learning., , , , , , , , , and 12 other author(s). EC-TEL, volume 8095 of Lecture Notes in Computer Science, page 552-555. Springer, (2013)The Time Operator of Reals., and . COMPLEXIS, page 75-84. SciTePress, (2019)Choosing Authentication Techniques in E-procurement System in Serbia., , , , and . ARES, page 374-379. IEEE Computer Society, (2010)Nebelung: Execution Environment for Transactional OpenMP., , , , , , and . International Journal of Parallel Programming, 36 (3): 326-346 (2008)Learning object repurposing for various multimedia platforms., , and . Multimedia Tools Appl., 63 (3): 927-946 (2013)Educational Games and IT Professionals: Perspectives from the Field., , and . IJHCITP, 3 (4): 25-38 (2012)