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Sharing and Stretching Space with Full Body Tracking., , and . Whole Body Interaction, Springer, (2011)Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments., , and . TAP, 14 (2): 9:1-9:17 (2017)Intelligent systems for geosciences: an essential research agenda., , , , , , , , , and 18 other author(s). Commun. ACM, 62 (1): 76-84 (2019)Advancing Ethical Decision Making in Virtual Reality., , , , , and . VR, page 1008-1009. IEEE, (2019)Tablet-based interaction panels for immersive environments., , , , and . VR, page 91-92. IEEE Computer Society, (2014)Isometric pointer interfaces for wearable 3D visualization., , , and . CHI Extended Abstracts, page 774-775. ACM, (2003)Correction of geometric distortions and the impact of eye position in virtual reality displays., , , , and . CTS, page 77-83. IEEE, (2015)Toward Spontaneous Interaction with the Perceptive Workbench., , , , , , , and . IEEE Computer Graphics and Applications, 20 (6): 54-65 (2000)Speech and Gesture Multimodal Control of a Whole Earth 3D Visualization Environment., , , , and . VisSym, page 195-200. Eurographics Association, (2002)Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit., , , , , and . Computers & Graphics, 37 (3): 193-201 (2013)