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Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments.

, , and . TAP, 14 (2): 9:1-9:17 (2017)

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Correction of geometric distortions and the impact of eye position in virtual reality displays., , , , and . CTS, page 77-83. IEEE, (2015)The Depth Light., , , and . VR, page 834-835. IEEE Computer Society, (2018)Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces., , and . VR, page 85-86. IEEE Computer Society, (2014)Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments., , and . TAP, 14 (2): 9:1-9:17 (2017)Depth judgment tasks and environments in near-field augmented reality., , , and . VR, page 241-242. IEEE Computer Society, (2011)Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments., , , and . VR, page 215-216. IEEE Computer Society, (2011)Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments., , , , , , and . SAP, page 103-110. ACM, (2014)A schematic eye for virtual environments., , , and . 3DUI, page 221-230. IEEE Computer Society, (2016)Depth judgment measures and occluding surfaces in near-field augmented reality., , , and . APGV, page 149-156. ACM, (2010)Latency Measurement in Head-Mounted Virtual Environments., , , and . VR, page 1000-1001. IEEE, (2019)