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Sharing and Stretching Space with Full Body Tracking., , and . Whole Body Interaction, Springer, (2011)Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments., , and . TAP, 14 (2): 9:1-9:17 (2017)Intelligent systems for geosciences: an essential research agenda., , , , , , , , , and 18 other author(s). Commun. ACM, 62 (1): 76-84 (2019)Isometric pointer interfaces for wearable 3D visualization., , , and . CHI Extended Abstracts, page 774-775. ACM, (2003)Advancing Ethical Decision Making in Virtual Reality., , , , , and . VR, page 1008-1009. IEEE, (2019)Tablet-based interaction panels for immersive environments., , , , and . VR, page 91-92. IEEE Computer Society, (2014)Correction of geometric distortions and the impact of eye position in virtual reality displays., , , , and . CTS, page 77-83. IEEE, (2015)Toward Spontaneous Interaction with the Perceptive Workbench., , , , , , , and . IEEE Computer Graphics and Applications, 20 (6): 54-65 (2000)Situational visualization., , , , and . VRST, page 143-150. ACM, (2001)Taking CHI for a drive: interaction in the car., , , , and . CHI Extended Abstracts, page 1917-1920. ACM, (2007)