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The Educational Value of an Information-Rich Virtual Environment., , , and . Presence, 8 (3): 317-331 (1999)Interactive gaming reduces experimental pain with or without a head mounted display., , , , and . Computers in Human Behavior, 27 (6): 2123-2128 (2011)Performance comparison of multiple image depth and shape cues., , , , and . Int. J. Hum. Comput. Interaction, 5 (4): 347-360 (1993)Virtual Environments Research at the Georgia Tech GVU Center., , , , and . Presence, 2 (3): 234-243 (1993)Empirical Evaluation of Traditional vs. Hybrid Interaction Metaphors in a Multitask Healthcare Simulation., , , , , , and . ICHI, page 89-98. IEEE Computer Society, (2013)Exploring Individual Differences in Raybased Selection; Strategies and Traits., , , , and . VR, page 163-170. IEEE Computer Society, (2005)Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques., , and . VRAIS, page 45-53. IEEE Computer Society, (1997)Using the Virtual World to Improve Quality of Life in the Real World.. VR, page 1-. IEEE Computer Society, (2001)Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 9 (2): 152-156 (2006)Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment., , and . 3DUI, page 32. IEEE Computer Society, (2007)