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Interactive gaming reduces experimental pain with or without a head mounted display.

, , , , and . Computers in Human Behavior, 27 (6): 2123-2128 (2011)

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Perceptual Comparisons with Pictures and Environmental Sounds., and . CogSci, cognitivesciencesociety.org, (2011)Open vs. Closed Shapes: New Perceptual Categories?, , and . IEEE Trans. Vis. Comput. Graph., 24 (1): 574-583 (2018)Social responses to virtual humans: implications for future interface design., , , and . CHI, page 1561-1570. ACM, (2007)Selection performance based on classes of bimanual actions., , , , and . 3DUI, page 51-58. IEEE Computer Society, (2009)Interactive gaming reduces experimental pain with or without a head mounted display., , , , and . Computers in Human Behavior, 27 (6): 2123-2128 (2011)Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness., , and . CHI, page 1153-1162. ACM, (2006)Target Categorization with Primes that Vary in both Congruency and Modality., , and . CogSci, cognitivesciencesociety.org, (2014)Conceptual Priming with Pictures and Environmental Sounds., , , and . CogSci, cognitivesciencesociety.org, (2013)Effects of travel technique and gender on a divided attention task in a virtual environment., , , , and . 3DUI, page 27-34. IEEE Computer Society, (2010)Two Handed Selection Techniques for Volumetric Data., , , , and . 3DUI, page 26. IEEE Computer Society, (2007)