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Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief.

, , , , and . VS-GAMES, page 1-4. IEEE, (2019)

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Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect., , , , , and . VR/AR, page 189-200. Shaker, (2012)Semantic Reflection for Intelligent Virtual Environments., and . VR, page 305-306. IEEE Computer Society, (2007)Towards intelligent VR - multi-layered semantic reflection for intelligent virtual environments., and . GRAPP (AS/IE), page 249-260. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing., and . HCI (1), volume 8510 of Lecture Notes in Computer Science, page 308-319. Springer, (2014)A Virtual Interface Agent and its Agency., , , , , and . Agents, page 516-517. ACM, (1997)Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?, and . VRST, page 17-20. ACM, (2008)Industrial maintenance with augmented reality: two case studies., , and . VRST, page 341-342. ACM, (2016)SIAMC: a socially immersive avatar mediated communication platform., , , , , and . VRST, page 357-358. ACM, (2016)Processing Iconic Gestures in a Multimodal Virtual Construction Environment., , , and . Gesture Workshop, volume 5085 of Lecture Notes in Computer Science, page 187-192. Springer, (2007)Interactive Social Displays., and . EGVE (Short Papers & Posters), Eurographics Association, (2007)