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Educational use of VRML and Java in agent-based AI and computer graphics., and . Future Generation Comp. Syst., 17 (1): 79-87 (2000)Learning Two-Person Interaction Models for Responsive Synthetic Humanoids., , , and . JVRB, (2014)Physical interaction learning: Behavior adaptation in cooperative human-robot tasks involving physical contact., , , , and . RO-MAN, page 504-509. IEEE, (2009)Physical Human-Robot Interaction: Mutual Learning and Adaptation., , , , and . IEEE Robot. Automat. Mag., 19 (4): 24-35 (2012)Grasp Recognition for Uncalibrated Data Gloves: A Machine Learning Approach., , and . Presence, 17 (2): 121-142 (2008)Processing In-Situ Compressed Large Data Sets in VR-based Flow Analysis., , and . VR/AR, page 61-70. Shaker, (2012)Design and Configuration of Furniture Using Internet-based Virtual Reality Techniques., and . PuK, (2000)Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt., , , and . Informatik Spektrum, 39 (1): 30-37 (2016)Wissensverarbeitung für Montageaufgaben in virtuellen und realen Umgebungen.. DISKI Infix, (1997)Designing Criteria-Driven Scheduling as Integrated Service for IEEE-FIPA Compliant Multi-Agent Infrastructures., , and . Multikonferenz Wirtschaftsinformatik, GITO-Verlag, Berlin, (2008)