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VertNUI - Evaluierung einer touchbasierten vertikalen Benutzungsoberfläche., , , and . ISI, volume 63 of Schriften zur Informationswissenschaft, page 94-104. Verlag Werner Hülsbusch, (2013)Multi-Resolution-Display System for Virtual Reality Setups., , , and . HCI (19), volume 6779 of Lecture Notes in Computer Science, page 180-189. Springer, (2011)Egocentric distance judgments in a large screen display immersive virtual environment., , , , , and . APGV, page 57-60. ACM, (2010)A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware., , , , , and . VISIGRAPP (1: GRAPP), page 209-216. SciTePress, (2019)Avatar2Avatar: Augmenting the Mutual Visual Communication between Co-located Real and Virtual Environments., , , , , and . VISIGRAPP (2: HUCAPP), page 89-96. SciTePress, (2019)Velocity-dependent dynamic curvature gain for redirected walking., , , , , and . VR, page 151-158. IEEE Computer Society, (2011)Emotion Model Implementation for Parameterized Facial Animation in Human-Robot-Interaction., , and . JCP, 11 (6): 439-445 (2016)IMDb Explorer: Visual Exploration of a Movie Database., , , , , , , , and . VINCI, page 88-91. ACM, (2018)Visual Analysis of Formula One Races., , , , , and . IV (1), page 94-99. IEEE, (2019)Graphisch-interaktive Simulation unter Berücksichtigung medizinischer Fragestellungen.. University of Tübingen, Germany, (1994)