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Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?, , , , and . Eurographics (Short Papers), page 33-36. Eurographics Association, (2009)The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments., , , , , and . APGV, page 37-44. ACM, (2011)Can I Recognize My Body's Weight? The Influence of Shape and Texture on the Perception of Self., , , , , and . TAP, 11 (3): 13:1-13:18 (2014)Making trait judgments based on biological motion cues: a thinslicing approach., , and . SAP, page 128. ACM, (2013)The Influence of Visual Information on the Motor Control of Table Tennis Strokes., , , and . Presence, 21 (3): 281-294 (2012)High level influences on visual action recognition., , , , and . CogSci, cognitivesciencesociety.org, (2013)Visual Perception and Evaluation of Photo-Realistic Self-Avatars From 3D Body Scans in Males and Females., , , , , , , , and . Front. ICT, (2018)Egocentric distance judgments in a large screen display immersive virtual environment., , , , , and . APGV, page 57-60. ACM, (2010)Egocentric distance perception in large screen immersive displays., , , , and . Displays, 34 (2): 153-164 (2013)