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The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments.

, , , , , and . APGV, page 37-44. ACM, (2011)

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Iterativer Entwurf einer multimodalen 3D-Installation mittels frühzeitiger Evaluierung., , and . Mensch & Computer, page 177-186. Oldenbourg Verlag, (2008)Perception of strength and power of realistic male characters., , , , , , and . SAP, page 7-14. ACM, (2015)Body talk: crowdshaping realistic 3D avatars with words., , , , , , and . ACM Trans. Graph., 35 (4): 54:1-54:14 (2016)Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?, , , , and . Eurographics (Short Papers), page 33-36. Eurographics Association, (2009)The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments., , , , , and . APGV, page 37-44. ACM, (2011)Tricking people into feeling like they are moving when they are not paying attention., , , , and . APGV, page 190. ACM, (2008)High level influences on visual action recognition., , , , and . CogSci, cognitivesciencesociety.org, (2013)Tech-note: Iterative design and test of a multimodal experience., , , and . 3DUI, page 99-102. IEEE Computer Society, (2009)The Influence of Visual Information on the Motor Control of Table Tennis Strokes., , , and . Presence, 21 (3): 281-294 (2012)Visual Perception and Evaluation of Photo-Realistic Self-Avatars From 3D Body Scans in Males and Females., , , , , , , , and . Front. ICT, (2018)