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Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift.

, , , , , and . ICAT-EGVE, page 9-12. Eurographics Association, (2014)

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Introduction to special issue SAP 2013., and . TAP, 10 (3): 12:1-12:2 (2013)Functional Brain Imaging for Analysis of Reading Effort for Computer-Generated Text., , , , , , , and . HCI (2), volume 4551 of Lecture Notes in Computer Science, page 1183-1192. Springer, (2007)The effects of spatial anxiety on memory for spatio-temporal scale., , , and . CogSci, cognitivesciencesociety.org, (2015)Can I pass?: using affordances to measure perceived size in virtual environments., , , and . APGV, page 61-64. ACM, (2010)Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift., , , , , and . ICAT-EGVE, page 9-12. Eurographics Association, (2014)Sex Differences in Virtual Navigation Influenced by Scale, Visual Cues, Spatial Abilities and Lifetime Mobility., , , and . CogSci, cognitivesciencesociety.org, (2015)Judging action capabilities in augmented reality., , , , , , and . SAP, page 6:1-6:8. ACM, (2018)Distance Judgments to On- and Off-Ground Objects in Augmented Reality., , , , , , and . VR, page 237-243. IEEE, (2019)Stay in Touch! Shape and Shadow Influence Surface Contact in XR Displays., , , , and . CoRR, (2022)Locomotive Recalibration and Prism Adaptation of Children and Teens in Immersive Virtual Environments., , , , , and . IEEE Trans. Vis. Comput. Graph., 24 (4): 1408-1417 (2018)