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Effects of Pedagogical Agent's Personality and Emotional Feedback Strategy on Chinese Students' Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio.

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Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example., , , , , , , , and . VR, page 1167-1168. IEEE, (2019)Enabling Participatory Design of 3D Virtual Scenes on Mobile Devices., , , , , , , , , and . WWW (Companion Volume), page 473-482. ACM, (2017)Two Kinds of Novel Multi-user Immersive Display Systems., , , , , , , , , and . CHI, page 599. ACM, (2018)An Interactive Graphical Interface for Retrieving Multi-attribute Data: A Case Study on Historical Relics Retrieval in 3D Digital Museum., , , , , , and . IIKI, page 73-78. IEEE Computer Society, (2016)Optimal Device Choice and Media Display: A Novel Multimedia Exhibition System Based on Multi-terminal Display Platform., , , , , , , , , and 1 other author(s). IIKI, volume 129 of Procedia Computer Science, page 103-109. Elsevier, (2017)Exploring the Weak Association between Flow Experience and Performance in Virtual Environments., , , , , , , and . CHI, page 401. ACM, (2018)Explore the Weak Association between Flow and Performance Based on a Visual Search Task Paradigm in Virtual Reality., , , , , , and . VR, page 852-853. IEEE, (2019)Effects of problem characteristics on the online helping behavior of shy individuals., , , , and . Computers in Human Behavior, (2016)A Physiological Evaluation Model for Flow-Experience in VR Games: Construction and Preliminary Test., , , , , , and . IIKI, page 244-249. IEEE, (2015)UbiMaze: a new genre of virtual reality game based on mobile devices., , , , , , , , , and . MobileHCI Adjunct, page 591-593. ACM, (2016)