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Matching system of the Schaltenbrand's brain atlas.

, , , , and . CARS, volume 1256 of International Congress Series, page 82-86. Elsevier, (2003)

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Brain Activity Quantification for Sport Audiovisual Content Visualization using EEG., , , , , and . BIOSIGNALS, page 145-149. SciTePress, (2015)Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan., , , , , , , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 475-478. Springer, (2011)Clinical Validation of a Virtual Environment Test for Safe Street Crossing in the Assessment of Acquired Brain Injury Patients with and without Neglect., , , , , and . INTERACT (2), volume 6947 of Lecture Notes in Computer Science, page 44-51. Springer, (2011)Breaks in Presence in Virtual Environments: An Analysis of Blood Flow Velocity Responses., , , and . Presence, 20 (3): 273-286 (2011)Psychological countermeasures in manned space missions: "EARTH" system for the Mars-500 project., , , , and . Computers in Human Behavior, (2016)A game for emotional regulation in adolescents: The (body) interface device matters., , , , , , and . Computers in Human Behavior, (2016)Liver segmentation in MRI: A fully automatic method based on stochastic partitions., , , , and . Computer Methods and Programs in Biomedicine, 114 (1): 11-28 (2014)How natural is a natural interface? An evaluation procedure based on action breakdowns., , , , , , , and . Personal and Ubiquitous Computing, 17 (1): 69-79 (2013)A New Approach in Metal Artifact Reduction for CT 3D Reconstruction., , , , and . IWINAC (2), volume 5602 of Lecture Notes in Computer Science, page 11-19. Springer, (2009)The VEPSY Updated Project: Virtual Reality in Clinical Psychology., , , , , , , , , and 7 other author(s). Cyberpsy., Behavior, and Soc. Networking, 4 (4): 449-455 (2001)