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How natural is a natural interface? An evaluation procedure based on action breakdowns.

, , , , , , , and . Personal and Ubiquitous Computing, 17 (1): 69-79 (2013)

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Validation in cyberinterventions: an introduction to this themed issue., and . Virtual Reality, 18 (1): 1-4 (2014)Preface., and . PsychNology Journal, 3 (3): 226-227 (2005)Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application Scenarios., , , , and . Symbiotic, volume 8820 of Lecture Notes in Computer Science, page 87-98. Springer, (2014)Saving is fun: designing a persuasive game for power conservation., , , , , , , , , and 2 other author(s). Advances in Computer Entertainment Technology, page 16. ACM, (2011)The role played by the concept of presence in validating the efficacy of a cybertherapy treatment: a literature review., , and . Virtual Reality, 18 (1): 13-36 (2014)Presence in the age of social networks: augmenting mediated environments with feedback on group activity., , , and . Virtual Reality, 13 (3): 183-194 (2009)The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization., , , , and . Cyberpsy., Behavior, and Soc. Networking, 19 (3): 193-201 (2016)A Place for Presence. Understanding the Human Involvement in Mediated Interactive Environments., and . PsychNology Journal, 3 (1): 6-15 (2005)Preface., , and . PsychNology Journal, 7 (1): 5-7 (2009)How to analyze ambivalence when studying technology acceptance: The case of VJ software automation., , , , and . CoRR, (2018)