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Weitere Publikationen von Autoren mit dem selben Namen

Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study., , , , , und . eHealth 360°, Volume 181 von Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Seite 119-126. Springer, (2016)Using an Aging Simulator Suit for Modeling Visuo-Motor Limitations of Elderly Users Interacting with a Mobile Application: Feasibility Study., , , , , und . MindCare, Volume 253 von Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Seite 24-33. Springer, (2018)Engaging Elderly Breast Cancer Patients Through an e-health Intervention: A Case Series Study., , , , und . MindCare, Volume 253 von Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Seite 107-114. Springer, (2018)Immersive Episodic Memory Assessment with 360° Videos: The Protocol and a Case Study., , , , , , und . MindCare, Volume 288 von Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Seite 117-128. Springer, (2019)Students' acceptance of tablet PCs in Italian high schools: Profiles and differences., , , , , , , und . BJET, 49 (3): 533-544 (2018)Social media monitoring and understanding: an integrated mixed methods approach for the analysis of social media., und . IJWBC, 11 (1): 57-72 (2015)Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project., , , , , , , , , und 7 andere Autor(en). Cyberpsy., Behavior, and Soc. Networking, 2 (6): 577-591 (1999)The Green Valley: The Use of Mobile Narratives for Reducing Stress in Commuters., , und . Cyberpsy., Behavior, and Soc. Networking, 12 (2): 155-161 (2009)eHeritage: History Springs Back to Life via Virtual Reality.. Cyberpsy., Behavior, and Soc. Networking, 22 (1): 98-99 (2019)Emotional Response to Virtual Reality Exposure across Different Cultures: The Role of the Attribution Process., , , , , , , und . Cyberpsy., Behavior, and Soc. Networking, 12 (6): 699-705 (2009)