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Procedural Content Generation via Machine Learning (PCGML)., , , , , , , and . CoRR, (2017)Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask., , , and . KEG@AAAI, volume 2313 of CEUR Workshop Proceedings, page 43-50. CEUR-WS.org, (2019)A hybrid search agent in pommerman., , , , , and . FDG, page 46:1-46:4. ACM, (2018)Modifying MCTS for Human-Like General Video Game Playing., , , and . IJCAI, page 2514-2520. IJCAI/AAAI Press, (2016)AtDELFI: automatically designing legible, full instructions for games., , , , , and . FDG, page 17:1-17:10. ACM, (2018)Playing Games Across the Superintelligence Divide., , , and . AAAI Workshop: AI, Ethics, and Society, volume WS-16-02 of AAAI Technical Report, AAAI Press, (2016)978-1-57735-759-9.AI as Evaluator: Search Driven Playtesting of Modern Board Games., , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Depth in Strategic Games., , , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Diverse Agents for Ad-Hoc Cooperation in Hanabi., , , and . CoRR, (2019)Pitako - Recommending Game Design Elements in Cicero., , , and . CoRR, (2019)