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Hybrid acceleration/velocity-based disturbance observer for a quadrotor manipulation system., , and . CCA, page 556-561. IEEE, (2016)Automatic Critical Mechanic Discovery in Video Games., , , , and . CoRR, (2019)Procedural Content Generation through Quality Diversity., , , , and . CoRR, (2019)General Video Game Rule Generation., , , and . CoRR, (2019)"Press Space to Fire": Automatic Video Game Tutorial Generation., , , and . CoRR, (2018)Vehicles Platooning in Urban Environments: Integrated Consensus-based Longitudinal Control with Gap Closure Maneuvering and Collision Avoidance Capabilities., , , and . ECC, page 1695-1701. IEEE, (2019)Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning., , , , , , , , and . IJCAI, page 2684-2691. ijcai.org, (2019)Evolving Game-Specific UCB Alternatives for General Video Game Playing., , , and . EvoApplications (1), volume 10199 of Lecture Notes in Computer Science, page 393-406. (2017)Position Analysis and control of a New quadrotor manipulation System., and . I. J. Robotics and Automation, (2016)Tree Search vs Optimization Approaches for Map Generation., , , and . CoRR, (2019)