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Combining acceleration and gyroscope data for motion gesture recognition using classifiers with dimensionality constraints., , and . IUI, page 173-178. ACM, (2013)Which one is better?: information navigation techniques for spatially aware handheld displays., and . ICMI, page 100-107. ACM, (2006)Group coordination and negotiation through spatial proximity regions around mobile devices on augmented tabletops., , , and . Tabletop, page 1-8. IEEE Computer Society, (2008)Photomap: Snap, Grab and Walk away with a "You Are Here" Map., , , and . MIRW, page 73-82. (2008)The Smart Phone: A Ubiquitous Input Device., , , and . IEEE Pervasive Computing, 5 (1): 70-77 (2006)Zap++: a 20-channel electrical muscle stimulation system for fine-grained wearable force feedback., , and . MobileHCI, page 1:1-1:13. ACM, (2017)User-defined gestures for connecting mobile phones, public displays, and tabletops., , , and . Mobile HCI, page 239-248. ACM, (2010)Talk to Me Intelligibly: Investigating An Answer Space to Match the User's Language in Visual Analysis., and . Conference on Designing Interactive Systems, page 1517-1529. ACM, (2019)Increasing Presence in Virtual Reality with a Vibrotactile Grid Around the Head., , and . INTERACT (4), volume 10516 of Lecture Notes in Computer Science, page 289-298. Springer, (2017)CaMus2: collaborative music performance with mobile camera phones., and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 190-195. ACM, (2007)