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Group coordination and negotiation through spatial proximity regions around mobile devices on augmented tabletops.

, , , and . Tabletop, page 1-8. IEEE Computer Society, (2008)

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Viking VR: Designing a Virtual Reality Experience for a Museum., , , , , , , , and . Conference on Designing Interactive Systems, page 805-815. ACM, (2018)Crafting interactive systems: learning from digital art practice., , , , , and . CHI Extended Abstracts, page 3223-3226. ACM, (2013)Making the Invisible Visible: Design to Support the Documentation of Participatory Arts Experiences., , , , , and . CHI, page 2583-2592. ACM, (2015)Enabling Polyvocality in Interactive Documentaries through "Structural Participation"., , , and . CHI, page 6317-6329. ACM, (2017)A reconfigurable ferromagnetic input device., , , , and . UIST, page 51-54. ACM, (2009)Digital originals: reproduction as a space for design., , , and . NordiCHI, page 1-20. ACM, (2012)Design to support interpersonal communication in the special educational needs classroom., , , , , , , and . IDC, page 46-55. ACM, (2013)Exploring HCI's relationship with liveness., , , , , and . CHI Extended Abstracts, page 2771-2774. ACM, (2012)Repentir: digital exploration beneath the surface of an oil painting., , , , and . CHI Extended Abstracts, page 2947-2950. ACM, (2013)A short film about VJs: using documentary film to engage performers in design., , and . CHI Extended Abstracts, page 3491-3492. ACM, (2009)