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Viking VR: Designing a Virtual Reality Experience for a Museum.

, , , , , , , , and . Conference on Designing Interactive Systems, page 805-815. ACM, (2018)

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Other publications of authors with the same name

OverWatch: Real-Time Narrative Visuals from Live Performance., , and . Smart Graphics, volume 6133 of Lecture Notes in Computer Science, page 261-264. Springer, (2010)Viking VR: Designing a Virtual Reality Experience for a Museum., , , , , , , , and . Conference on Designing Interactive Systems, page 805-815. ACM, (2018)Plenopticon: video playback for dynamically adaptive depth-of-field., , and . CHI Extended Abstracts, page 163-164. ACM, (2014)Crafting interactive systems: learning from digital art practice., , , , , and . CHI Extended Abstracts, page 3223-3226. ACM, (2013)Demo hour., , , , , , , , , and 1 other author(s). Interactions, 24 (5): 8-11 (2017)A Real-time Cinematography System for Interactive 3D Environments., , , , and . Symposium on Computer Animation, page 139-148. Eurographics Association, (2010)humanaquarium: A Participatory Performance System., , , , , and . NIME, page 88-93. nime.org, (2010)Cinehacking Cape Town - Embracing Informality in Pursuit of High Quality Media., , , , and . CHI, page 4753-4764. ACM, (2017)humanaquarium: exploring audience, participation, and interaction., , , , , , and . CHI Extended Abstracts, page 1117-1122. ACM, (2011)Humanaquarium., , , , and . ITS, page 316. ACM, (2010)