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Nightingallery: theatrical framing and orchestration in participatory performance., , , , , and . Personal and Ubiquitous Computing, 18 (7): 1583-1600 (2014)Phantasmagoria: Composing Interactive Content for the humanaquarium., , , , , and . Smart Graphics, volume 6133 of Lecture Notes in Computer Science, page 269-272. Springer, (2010)Using desktop GIS for the investigation of accessibility by public transport: an isochrone approach., , and . International Journal of Geographical Information Science, 14 (1): 85-104 (2000)Virtual reality crowd simulation: effects of agent density on user experience and behaviour., , , , , and . Virtual Reality, 23 (1): 19-32 (2019)Bridging the gap: implementing interaction through multi-user design., , , , , and . CHI Extended Abstracts, page 2071-2076. ACM, (2011)Exploring Storytelling for Digital Memorialization., , and . HCI (28), volume 10298 of Lecture Notes in Computer Science, page 103-113. Springer, (2017)humanaquarium: A Participatory Performance System., , , , , and . NIME, page 88-93. nime.org, (2010)Humanaquarium., , , , and . ITS, page 316. ACM, (2010)humanaquarium: exploring audience, participation, and interaction., , , , , , and . CHI Extended Abstracts, page 1117-1122. ACM, (2011)Exploiting Players?: Critical Reflections on Participation in Game Development., , , , , and . CHI PLAY (Companion), page 653-655. ACM, (2017)