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Gaming, Fine Art, and Familiar Strangers., , , , , , , , , and 8 other author(s). IEEE Pervasive Computing, 3 (1): 35-37 (2004)Designing for performative tangible interaction., and . IJART, 1 (3/4): 288-308 (2008)Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas., , , and . BCS HCI, page 3-17. Springer, (2004)Jogging over a distance between Europe and Australia., , , , , and . UIST, page 189-198. ACM, (2010)(Re)searching through play: play as a framework and methodology for collaborative design processes., , , and . IJART, 2 (1/2): 5-21 (2009)DIY design process for interactive surfaces., , , and . BCS HCI, page 485-493. ACM, (2009)Designing for the opportunities and risks of staging digital experiences in public settings., , , , , , and . CHI, page 427-436. ACM, (2006)Whole body interaction 2010., , and . CHI Extended Abstracts, page 4465-4468. ACM, (2010)Designing a Cross-Cultural Interactive Music Box Through Meaning Construction., , , , and . HCI (11), volume 10281 of Lecture Notes in Computer Science, page 241-257. Springer, (2017)Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing., , and . ISWC, page 195-196. IEEE Computer Society, (2000)