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Abdicating choice: the rewards of letting go., , and . Digital Creativity, 19 (4): 233-243 (2008)An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game., , and . The Engineering of Mixed Reality Systems, Springer, (2010)Body as a Canvas: An Exploration on the Role of the Body as Display of Digital Information., , , and . Conference on Designing Interactive Systems, page 253-263. ACM, (2018)Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap., , , and . Mobile HCI, volume 3160 of Lecture Notes in Computer Science, page 49-60. Springer, (2004)Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze., , , and . ISS, page 251-260. ACM, (2016)Prior Knowledge and Redundant Multimedia., and . IEEE International Conference on Multimedia and Expo (II), page 605-. IEEE Computer Society, (2000)Towards insertables: Devices inside the human body., , and . First Monday, (2017)Understanding socially oriented roles and goals through motivational modelling., , , , and . Journal of Systems and Software, 85 (9): 2160-2170 (2012)Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making., , , , , , , and . Conference on Designing Interactive Systems, page 447-461. ACM, (2019)Actively engaging older adults in the development and evaluation of tablet technology., , , , , , and . OZCHI, page 643-652. ACM, (2012)