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Beyond generalization: research for the very particular., , , , and . Interactions, 26 (1): 34-38 (2019)Training designers for vulnerable generations: a quest for a more inclusive design., , , , , , , , and . IxD&A, (2014)The Merits of Situated Evaluation as an Alternative UX Evaluation Method to Understand Appropriation., , , , , and . IxD&A, (2018)StringForce: A Forced Collaborative Interaction Game for Special Education., , , and . IDC, page 713-716. ACM, (2017)The Clothesline Approach to Notions Concerning the H in HCI., , , , , , and . NordiCHI, page 133. ACM, (2016)Considerations and Technical Pitfalls for Teaching Computational Thinking with BBC micro: bit., , , and . FabLearn, page 81-86. ACM, (2018)The DEVICE project: development of educational programs with a specific focus on design for children., , , and . IDC, page 360-363. ACM, (2013)StorySurfer: a playful book browsing installation for children's libraries., and . IDC, page 57-64. ACM, (2007)Mission from Mars: a method for exploring user requirements for children in a narrative space., , , , and . IDC, page 40-47. ACM, (2005)Mixed interaction space: designing for camera based interaction with mobile devices., , and . CHI Extended Abstracts, page 1933-1936. ACM, (2005)