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Mission from Mars: a method for exploring user requirements for children in a narrative space.

, , , , and . IDC, page 40-47. ACM, (2005)

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"Help Me Pull That Cursor" A Collaborative Interactive Floor Enhancing Community Interaction., , and . Australasian J. of Inf. Systems, (2004)Interaction technology for collective and psychomotor training in sports., , and . Advances in Computer Entertainment Technology, page 13. ACM, (2011)Toward adaptive robotic sampling of phytoplankton in the coastal ocean., , , , , , , , and . Sci. Robotics, (2019)Mission from Mars: a method for exploring user requirements for children in a narrative space., , , , and . IDC, page 40-47. ACM, (2005)Towards integrated autonomous underwater operations for ocean mapping and monitoring., and . Annual Reviews in Control, (2016)Information-driven robotic sampling in the coastal ocean., , , , , , , , and . J. Field Robotics, 35 (7): 1101-1121 (2018)Aesthetic interaction: a pragmatist's aesthetics of interactive systems., , , and . Conference on Designing Interactive Systems, page 269-276. ACM, (2004)Spatial Computing and Spatial Practices., , , , , , , , , and 3 other author(s). The Disappearing Computer, volume 4500 of Lecture Notes in Computer Science, page 77-95. Springer, (2007)Designing technology for active spectator experiences at sporting events., and . OZCHI, page 96-103. ACM, (2010)Mock games: a new genre of pervasive play., and . Conference on Designing Interactive Systems, page 169-178. ACM, (2006)