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Rapid Skin: Estimating the 3D Human Pose and Shape in Real-Time.

, , , and . 3DIMPVT, page 41-48. IEEE Computer Society, (2012)

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A Free-Viewpoint Virtual Mirror with Marker-Less User Interaction., , , and . SCIA, volume 6688 of Lecture Notes in Computer Science, page 635-645. Springer, (2011)Ray prioritization using stylization and visual saliency., , , , , and . Computers & Graphics, 36 (6): 673-684 (2012)Frame Cache Management for Multi-frame Rate Systems., , , and . ISVC (2), volume 7432 of Lecture Notes in Computer Science, page 285-294. Springer, (2012)Multi-Frame Rate Volume Rendering., , and . EGPGV, page 19-26. Eurographics Association, (2010)Temporal Coherence in Image-Based Visual Hull Rendering., , and . IEEE Trans. Vis. Comput. Graph., 19 (10): 1758-1767 (2013)OmniKinect: real-time dense volumetric data acquisition and applications., , , , , , , , , and . VRST, page 25-32. ACM, (2012)Rapid Skin: Estimating the 3D Human Pose and Shape in Real-Time., , , and . 3DIMPVT, page 41-48. IEEE Computer Society, (2012)Softshell: dynamic scheduling on GPUs., , , , , and . ACM Trans. Graph., 31 (6): 161:1-161:11 (2012)Multi-GPU Image-based Visual Hull Rendering., , , , and . EGPGV, page 119-128. Eurographics Association, (2012)Virtual Try-On through Image-Based Rendering., , and . IEEE Trans. Vis. Comput. Graph., 19 (9): 1552-1565 (2013)