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Interactive Disassembly Planning for Complex Objects., , , and . Comput. Graph. Forum, 34 (2): 287-297 (2015)Parallel Irradiance Caching for Interactive Monte-Carlo Direct Volume Rendering., , , , and . Comput. Graph. Forum, 33 (3): 61-70 (2014)Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU., , , , and . PACMCGIT, 1 (2): 29:1-29:16 (2018)Stylization-based ray prioritization for guaranteed frame rates., , , , and . NPAR, page 43-54. ACM, (2011)Shading atlas streaming demonstration., , , , , and . SIGGRAPH Emerging Technologies, page 22:1-22:2. ACM, (2019)Tessellated Shading Streaming., , and . Comput. Graph. Forum, 38 (4): 171-182 (2019)faimGraph: high performance management of fully-dynamic graphs under tight memory constraints on the GPU., , , , and . SC, page 60:1-60:13. IEEE / ACM, (2018)Shading atlas streaming., , , , , , and . ACM Trans. Graph., 37 (6): 199:1-199:16 (2018)Procedural Texture Synthesis for Zoom-Independent Visualization of Multivariate Data., , , , and . Comput. Graph. Forum, 31 (3): 1355-1364 (2012)Multi-GPU Image-based Visual Hull Rendering., , , , and . EGPGV, page 119-128. Eurographics Association, (2012)