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Rendering Interior Cultural Heritage Scenes Using Image-based Shooting., , , and . Eurographics (Areas Papers), page 49-56. Eurographics Association, (2011)Wait-Free Shared-Memory Irradiance Caching., , , and . IEEE Computer Graphics and Applications, 31 (5): 66-78 (2011)Learning Preferential Perceptual Exposure for HDR Displays., , , , , and . IEEE Access, (2019)The Virtual Reconstruction and Daylight Illumination of the Panagia Angeloktisti., , , , , , and . VAST, page 49-56. Eurographics Association, (2009)Structured Image Techniques for Efficient High-Fidelity Graphics., , and . TPCG, page 149-155. Eurographics Association, (2006)Selective Parallel Rendering for High-Fidelity Graphics., , , and . TPCG, page 59-66. Eurographics Association, (2005)Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices., , , and . TPCG, page 133-140. Eurographics Association, (2006)Time-constrained Animation Rendering on Desktop Grids., , , and . EGPGV, page 149-158. Eurographics Association, (2012)Editorial for special issue on serious games and education., and . J. Computing in Higher Education, 29 (3): 514-515 (2017)Perceived aliasing thresholds in high-fidelity rendering., , and . APGV, volume 95 of ACM International Conference Proceeding Series, page 166. ACM, (2005)