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Application of the steering law to virtual reality walking navigation interfaces., , , , and . Computers & Graphics, (2018)Presence and cybersickness in immersive content: Effects of content type, exposure time and gender., , and . Computers & Graphics, (2018)Does 3D 360 video enhance user's VR experience?: An Evaluation Study., , , , and . Interacción, page 16. ACM, (2016)The Impact of Body Position on the Usability of Multisensory Virtual Environments: Case study of a virtual bicycle., , , and . DSAI, page 20-24. ACM, (2016)Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario., , , , and . IEEE Trans. Hum. Mach. Syst., 51 (2): 65-74 (2021)The Benefits of Virtual Reality Technology for Rehabilitation of Children with Autism: A Systematic Review., , , and . ICGI, page 1-8. IEEE, (2021)Evaluation of HDR video tone mapping for mobile devices., , , and . Sig. Proc.: Image Comm., 29 (2): 247-256 (2014)Learning Preferential Perceptual Exposure for HDR Displays., , , , , and . IEEE Access, (2019)Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language., , , , and . Int. J. Hum.-Comput. Stud., (2019)Evaluation of Tone-Mapping Operators for HDR Video Under Different Ambient Luminance Levels., , , and . Comput. Graph. Forum, 34 (8): 38-49 (2015)