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Optimal exposure compression for high dynamic range content., , , , and . The Visual Computer, 31 (6-8): 1089-1099 (2015)Approximate Visibility Grids for Interactive Indirect Illumination., , , and . VS-GAMES, page 55-62. IEEE Computer Society, (2011)Generating stereoscopic HDR images using HDR-LDR image pairs., , , and . TAP, 10 (1): 3:1-3:18 (2013)Cultural Heritage Predictive Rendering., , , , , and . Comput. Graph. Forum, 31 (6): 1823-1836 (2012)Objective and subjective evaluation of High Dynamic Range video compression., , , , , , , and . Sig. Proc.: Image Comm., (2016)Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments., , , , , , and . Sig. Proc.: Image Comm., (2016)A study on user preference of high dynamic range over low dynamic range video., , , , and . The Visual Computer, 32 (6-8): 825-834 (2016)Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments., , , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1865-1875 (2019)Anomaly Detection Using Pattern-of-Life Visual Metaphors., , , , and . IEEE Access, (2019)Complete Motion Control of a Serious Game against Obesity in Children., , , , , , , and . VS-GAMES, page 178-179. IEEE Computer Society, (2011)