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Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments.

, , , , , , and . Sig. Proc.: Image Comm., (2016)

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Psychophysically based artistic techniques for increased perceived realism of virtual environments., , and . Afrigraph, page 123-132. ACM, (2003)Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments., , , , , , and . Sig. Proc.: Image Comm., (2016)High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content., , , , , , and . Comput. Graph. Forum, 28 (8): 2343-2367 (2009)Product Review: High Dynamic Range Displays.. Presence, 16 (1): 119-122 (2007)A psychophysical validation of tone mapping operators using a high dynamic range display., , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 159. ACM, (2004)Inverse tone mapping., , , and . GRAPHITE, page 349-356. ACM, (2006)A framework for inverse tone mapping., , , , and . The Visual Computer, 23 (7): 467-478 (2007)High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content., , , , , , , and . Eurographics (STARs), page 17-44. Eurographics Association, (2009)HDR displays: a validation against reality., , and . SMC (3), page 2777-2782. IEEE, (2004)Evaluation of tone mapping operators using a High Dynamic Range display., , , and . ACM Trans. Graph., 24 (3): 640-648 (2005)