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The Virtual Reconstruction and Daylight Illumination of the Panagia Angeloktisti.

, , , , , , and . VAST, page 49-56. Eurographics Association, (2009)

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Other publications of authors with the same name

The Use of Live Virtual Guides in Educational Applications., and . VS-GAMES, page 92-97. IEEE Computer Society, (2011)Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality., , , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (2): 13:1-13:19 (2020)Maintaining frame rate perception in interactive environments by exploiting audio-visual cross-modal interaction., , , and . The Visual Computer, 27 (1): 57-66 (2011)The Virtual Reconstruction and Daylight Illumination of the Panagia Angeloktisti., , , , , , and . VAST, page 49-56. Eurographics Association, (2009)Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction., , , , , , and . Eurographics (STARs), page 151-184. Eurographics Association, (2011)Quality Assessment of Deep-Learning-Based Image Compression., , , and . MMSP, page 1-6. IEEE, (2018)Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition., , and . VS-GAMES, page 1-4. IEEE, (2019)"LeFCA": Learning Framework for Children with Autism., and . VS-GAMES, volume 15 of Procedia Computer Science, page 4-16. Elsevier, (2012)VR Video Storytelling for Intangible Cultural Heritage Preservation., , , , , , and . GCH, page 57-66. Eurographics Association, (2018)Read, Play and Learn: An Interactive E-book for Children with Autism., and . GALA, volume 9599 of Lecture Notes in Computer Science, page 255-265. Springer, (2015)