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Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz.

, , , , , , , and . SIGGRAPH Asia Technical Briefs, page 110-113. ACM, (2019)

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Towards virtual reality infinite walking: dynamic saccadic redirection., , , , , , , , , and . ACM Trans. Graph., 37 (4): 67:1-67:13 (2018)A variable shape and variable stiffness controller for haptic virtual interactions., , , , , , and . RoboSoft, page 264-269. IEEE, (2018)An adaptive acceleration structure for screen-space ray tracing., , , , , , and . High Performance Graphics, page 67-76. ACM, (2015)Interruptible rendering., , and . SIGGRAPH Abstracts and Applications, page 205. ACM, (2002)Matching prescription & visual acuity: towards AR for humans., , , , , , , , , and 4 other author(s). SIGGRAPH Emerging Technologies, page 18:1-18:2. ACM, (2019)HLBVH: hierarchical LBVH construction for real-time ray tracing of dynamic geometry., and . High Performance Graphics, page 87-95. Eurographics Association, (2010)A Survey of General-Purpose Computation on Graphics Hardware., , , , , , and . Eurographics (STARs), page 21-51. Eurographics Association, (2005)Real-time global illumination using precomputed light field probes., , , and . I3D, page 2:1-2:11. ACM, (2017)Near-eye light field displays., and . SIGGRAPH Talks, page 10:1. ACM, (2013)Interactive stable ray tracing., , , , , and . High Performance Graphics, page 1:1-1:10. ACM, (2017)