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A variable shape and variable stiffness controller for haptic virtual interactions.

, , , , , , and . RoboSoft, page 264-269. IEEE, (2018)

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Memory Considerations for Low Energy Ray Tracing., , , , and . Comput. Graph. Forum, 34 (1): 47-59 (2015)Sphynx: A Shared Instruction Cache Exporatory Study., , , , and . CoRR, (2014)Efficient MIMD architectures for high-performance ray tracing., , , and . ICCD, page 9-16. IEEE Computer Society, (2010)A variable shape and variable stiffness controller for haptic virtual interactions., , , , , , and . RoboSoft, page 264-269. IEEE, (2018)Matching prescription & visual acuity: towards AR for humans., , , , , , , , , and 4 other author(s). SIGGRAPH Emerging Technologies, page 18:1-18:2. ACM, (2019)Build your own game controller.. SIGGRAPH Studio, page 30:1-30:37. ACM, (2015)TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing., , , , and . SASP, page 108-114. IEEE Computer Society, (2008)SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition With Distractors., , , and . CVPR Workshops, page 0. Computer Vision Foundation / IEEE, (2019)SWEL: hardware cache coherence protocols to map shared data onto shared caches., , , and . PACT, page 465-476. ACM, (2010)Toward Standardized Classification of Foveated Displays., , , , , , , and . CoRR, (2019)